Sample: interacting with higher generation vampires
personality:
https://reunite.dreamwidth.org/2176.html?thread=2432#cmt2432 ,
P L A Y E R;NAME: Kira
AGE: 31
PLAYER JOURNAL:
narvaTIMEZONE: CET
CONTACT: discord: Narva#9949 ; plurk: narwa
OTHER CHARACTERS PLAYED: Kitty-ish
C H A R A C T E R;NAME: Ragnar Solvér Eriksson
(Solvér is an earned byname, Erik was his father's name.
He has used various other names over the years, of which three stand out the most: Rasmus Jansson, Ryan Butler and Mago. Rasmus is the name that he uses the most often when he's still in Sweden but needs to use a different name for some reason, Ryan is what he uses in English speaking countries for the sake of simplicity, and Mago is a Punic name given to him by his third regnant.)CANON: Classic World of Darkness (OC)
POINT IN CANON: 1900-ish
AGE: ~2000, looks like he's in his early 20ies
APPEARANCE: Ragnar is 185 cm tall, blond and has grey-greenish eyes. Physically, he looks very fit but not overly muscular and like he is in his early 20ies. He currently wears his hair short and tries to cultivate what little beard he can without looking ridiculous (it's... not super successful). He favours simple clothes in colours not black, white or grey but will most of all wear what lets him blend into a crowd of middle or higher class individuals most easily, so coming from the 1900 turn of the centuries he's currently wearing a simple, everyday suit with a brown coat over it.
CANON HISTORY: Linked for the sake of formatting.CANON PERSONALITY: (we want to see your grasp on their personality, their emotions, habits, flaws, relationships, anything and everything, 300-500 words minimum. Especially for OCs, longer is better if you're in doubt.)
POINT OF DEPARTURE: Ragnar's position in life is fairly easy to translate into a variety of things: He's a devout priest, a responsible husband and father (the "loving" part is a bit harder, as he has trouble with the concept, but he knows his duties and knows how to have good relations with other people and raise children/train people well), a loyal servant, and used to doing tasks that could translate into that of an ambassador, spokesperson or any kind of social/administrative-in-between. He may also work as a bodyguard, but he wouldn't really translate into a common soldier and not into a position at the top of an organization (unless it is religious and he knows a god/goddess above him even if they aren't present).
If a jaunt has some kind of partner creature, Emil could fill that slot, and otherwise just exist as some kind of companion animal or stay in Liminal.
ABILITIES: As a ghoul, Ragnar is a weird mix of a vampire and a human, abilities wise. He can still walk in sunlight, needs to breathe, requires regular food, has a sex drive (and is able to sire children), can heal his wounds naturally with time, and so on; but he also can use vitae (vampire blood) to heal his wounds in a more immediate fashion and even regrow limbs that way, can use disciplines (see below), and is prone to frenzies (losing control of his beast, the aggressive, purely instict-driven power within. It's easier for him to control it than for a vampire, but it also gets triggered a lot more often for him). Unlike vampires, running out of vitae will make him crumble to dust immediately, as he's far outlived his natural life span. He's also a lot squishier than them, but no squishier than a regular human.
In addition to the disciplines that I'll detail below, he also
- can ride and handle a carriage
- can handle current (early 1900s) mechanical and technological appliances at the level that an upper class gentleman interested in new technologies and inventions can be expected to - he can drive a car and use a telephone but would be lost when confronted with any industrial machinery.
- speaks (or spoke and could reactivate) multiple languages (everything from proto-Norse to modern Swedish, and understands Norwegian/Danish/Icelandic; Latin, French, English, German (those will sound outdated as he learned/used them when they were relevant as linguae francae/while he was living in London now); Punic).
- can handle (or used to be able to handle and would be able to reactivate the skill) various bladed and projectile weapons.
- has all the skills that he needs as a priest - he's a charismatic speaker, can manipulate crowds, knows rituals and lore, and has a general manager skillset. He's also versed enough in legal and administrative things to take care of estates and other such assets.
- has a fairly vast, if selective, prejudiced and religiously coloured knowledge about all things Kindred.
His Disciplines include:
Potence (3) - Supernatural strength
Protean (3/5) - Seeing normally in absolute darkness {eyes will glow red}, making claws that cause terrible damage on hands and feet, melting into the earth. He currently has only theoretical knowledge of turning into an animal form (that of a wolf and a raven) and turning into mist because he hasn't drunk vitae of a high enough quality to enable him to use any discipline above level 3 in too long. That said, if he could replicate Odin or Zyabqot's vitae, he would be able to use Protean level 4 and 5 again.
Animalism (1) - Empathic communication with animals, giving orders to animals.
Fortitude (1) - Greater stamina.
Presence (2) - Inspire great awe or great fear in a (group of) target(s)
Celerity (2) - Supernatural speed.
Auspex (1) - Heightened senses, including extrasensory/precognitive flashes.
Discipline use for him is more severely restricted than for vampires because most disciplines burn vitae as an energy source, which he needs to get from a vampire but vampires can produce themselves if they have human blood. And the human blood is just a lot easier to come by than vampire blood. The other restriction is that running out of vitae will put a vampire to sleep but kill a ghoul. Also, since ghouls are a lot squishier than vampires he'll need more vitae for healing.
INVENTORY: - Clothes on his back (suit, coat, hat)
- Wallet
* Money (American and English)
* Faked passport (Ryan Butler)
* Some family pictures
- Handgun with concealed shoulder holster and ammunition (30 pc)
- Military knife
- Emil (
Swedish Vallhund, ghouled dog that he inherited from his second regnant. More intelligent than an average dog, may frenzy, Potence 1, Celerity 2)
M A R K S; JUSTIFICATION: Magician - when Ragnar loses aim, he will keep moving and find a new way to centre himself around the same old goal, even if that has to happen in a very roundabout way. He's generally pretty self-confident and will readily manipulate others and crowds if it serves his purposes.
Emperor - Ragnar's whole moral abilities hinge on observing memories, traditions, rules and a system that he has pieced together for himself (that is, he still has some moral capability outside of that, but it's not really serviceable for everyday use). Also, he's stuck to the same religious system and supported it for about 2000 years now.
Chariot - In a lot of ways like Emperor, but what sticks out as different is the Impulsiveness - Ragnar isn't impulsive by his human nature, but there's always the risk of frenzy somewhere down there...
Strength - Perseverance is the key word here - Ragnar's life has been waiting for a millennium now, and no matter what else happened and changed, he's stuck to waiting for his original regnant's return, trying to be as prepared and ready for it as possible. As much as compassion and kindness aren't real factors in his nature anymore, they still factor strongly into the moral system superimposed on that, which is held high by discipline and inner strength.
S A M P L E S; ACTIONSPAM SAMPLE: PROSE SAMPLE: Ragnar turned around at the sound of steps behind the nearby door leading down into the ship and towards the passenger cabins without taking his arms off the railing. The muffled sound, almost drowned out by the sea below, the seagulls overhead and the ship between waves and sky, sounded distinctly familiar, and he smiled when he saw that he'd been right.
"I had almost lost hope that you'd join me." He turned back to face the approaching skyline in the distance. "What kept you?"
"The usual." Hanno yawned, shrugging his shoulders tiredly. "Slept terribly, and then that kid ...Gordon, I think? Can't tell those two apart - showed up and demanded that I talk to the captain about the arrival arrangements now."
Ragnar hummed, nodding in understanding of the description. Haughty demands to get something done yesterday from rabble that a century back they might have picked off the street to be turned into a snack... But that just was how things worked for them these days. They would change again eventually. Tomorrow, on the small scale, because the group they were travelling with would disperse as soon as they got to New York, from what he could tell. And in a few years, a few decades, a few centuries... well, Odin had to come back eventually. There was no doubt of that, of course not.
In the meantime, he just had to hold out and try to stay on top of things as well as he could. And as much as Hanno had changed since Zyabqot had gone in torpor, he was still an excellent companion and Ragnar hoped that he would stay with him for a long time to come.
"Well." He raised an arm, pointing at the distant skyline. "At least he had a point. We're almost there." Another couple of hours, and they would be ready to disembark. "For a definition of almost, at least."
Hanno groaned and slumped on the railing, his head on his arms, and a companionable silence settled between them. All that could be said had been said on the topic, but Ragnar assumed that Hanno's thoughts followed the same tracks as his own ones.
He didn't really know what to expect of America. Sure, he had heard stories, he'd read books and newspapers, but it still seemed a bit unreal to him. The country was so young, still full of opportunities that were blocked by a presence of history (and, in some circles, the people who had made it) in the old world, malleable to a much greater extent than any place in Europe. Wide lands, which in turn meant lots of wilderness, which wasn't necessarily a good thing, but it also meant many places that one could go to that were far enough away from the next one.
And a whole country to bring the Old Way to, find those who followed it already and proselytize where it wasn't followed yet, people to tell of Odin, networks to build... Knowledge to gather too, of course, and family to visit. A number of Katarina's descendants had emigrated to America around the time of the Great Famine. They of course wouldn't get a visit from Katarina's husband, they would get a visit from a distant cousin, but even so it would be good to hear how they were doing.
The years here would be as busy as they would be short, because neither him nor Hanno wanted to stay away from Scandinavia for long. For both of them everyone truly important was there, after all.